Liberaron version de Pharaoh's Curse con nuevos niveles y mas dificiles.
Aca mapa de la version original y screenshots de esta version nueva.
https://forums.atariage.com/topic/354670-pharaohs-curse/page/2/
(talento en video juegos)
Liberaron version de Pharaoh's Curse con nuevos niveles y mas dificiles.
Aca mapa de la version original y screenshots de esta version nueva.
https://forums.atariage.com/topic/354670-pharaohs-curse/page/2/
Varios mods en desarrollo !
Solo videos por ahora... ojala salga algun release pronto.
https://www.patreon.com/posts/virtua-tennis-dc-101757518
De a poco han ido apareciendo herramientas de mod para Naomi y Dreamcast.
https://github.com/NaomiMod/blender-NaomiLib
https://www.arcade-projects.com/threads/official-sega-naomi-sdk-3-pack-found.19710/
Galaxian hardware fue usado para hacer bootlegs de juegos conocidos
Tambien se uso el mismo hardware para Galaga y otros juegos.
Konami lo usó para Scramble y Frogger.
The technical specifications for this hardware include:[1][2][3][4]
https://segaretro.org/Galaxian-based_hardware
http://www.system16.com/hardware.php?id=513
https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp
https://github.com/mamedev/mame/tree/master/src/mame/galaxian
http://manillismo.blogspot.com/2022/06/making-8-bit-arcade-games-in-c.html
Schematics are known to exist for these games:
* Galaxian
* Moon Alien Part 2
* King and Balloon
* Moon Cresta
* Moon Shuttle
* Frogger
* Amidar
* Turtles
* Scramble
* The End
* Super Cobra
* Dark Planet
* Lost Tomb
* Dambusters
jump bug
---
The Galaxian hardware was a popular arcade system board developed by Namco in the late 1970s. It powered several classic arcade games. Here is a list of games that used the Galaxian hardware:
Galaxian (1979) - The original game that the Galaxian hardware was developed for. It is a fixed shooter game where players control a spaceship and must destroy waves of attacking alien ships.
Moon Cresta (1980) - This game added a unique feature to the Galaxian hardware, allowing players to dock their spaceships to form a more powerful ship. It also introduced multiple stages and boss battles.
The End (1980) - A shooter game where players defend a planet against waves of enemy ships. It featured a distinct energy-based gameplay mechanic.
Stratovox (1980) - A vertical shooter game with speech synthesis. Players control a spaceship and must destroy enemy ships while defending their base.
Jump Bug (1981) - A platform game where players control a bug-like creature that can jump on platforms and shoot at enemies. It added a unique twist to the Galaxian hardware's capabilities.
King & Balloon (1981) - A fixed shooter game with a tower defense element. Players protect a castle from enemy balloons using cannons.
War of the Bugs (1981) - Similar to Jump Bug, this game featured platforming elements where players control a bug and must navigate levels while shooting enemies.
Omega Race (1981) - A space-themed shooter game where players control a spaceship and battle against enemy ships and asteroids.
Un claro mod de Pitfall basado en Limbo.
https://atariage.com/forums/topic/336764-purgatory-limbo-themed-pitfall-hack/
Hay un antiguo mod para jugar juegos vector con perifericos laser en Mame.
- Laser Mame
- OpenLase con Mame.
- https://photonlexicon.com/forums/showthread.php/3193-Laser-Mame
- https://hackaday.com/2013/03/12/playing-mame-games-on-a-rgb-laser-projector/
- Retro Gaming Hacks: Tips & Tools for Playing the Classics
EASTER EGG: Programmers Gary Stark and Bruce Poehlman admit to putting a few hidden extras in the game, but they don’t recall how to trigger them. One that’s been seen is the Starship Enterprise will sometimes make a brief appearance (by the sun) when recharging. There is a clock timer, and if this timer is $00 or $80 at the right moment of recharging, the Enterprise will appear (picture #1). Unfortunately the timer clocks rather slow (from $00 to $FF) so it's very unlikely you will see this effect without cheating (the odds are 1 in 128), as there doesn’t appear to be a method to either resetting or resetting the timer in the code. The graphics for the Enterprise are stored in the Atari 8-bit version at $3A40-$3A42 (bytes $E7, $12, $1C).
En AtariAge esta el ejecutable modificado.
The Last Starfighter-NCC-1701.car
$3a50
e7 12 1c
3A50: 111..111
3A51: ...1..1.
3A52: ...111..
update 5-2023: