Mostrando las entradas con la etiqueta sms. Mostrar todas las entradas
Mostrando las entradas con la etiqueta sms. Mostrar todas las entradas

sábado, 6 de junio de 2026

miércoles, 5 de julio de 2017

Space Harrier SMS

Una de las hogareñas de Space Harrrier es el de la Sega Master System, la cual se asemeja muy bien al arcade, siendo una de las mejores conversiones a una maquina de inferior jerarquia.

Ademas agrega el boss final del dragon de fuego y un texto terminando la historia.

Es claro el guiño a la Historia sin Fin.



 












sábado, 8 de mayo de 2010

Second Fire button on the 2600...

Un viejo analisis de joysticks:
 
Additional Fire Buttons on the 2600:

                                   | Works | Reversed | Comment
                                   |       | Logic      |
===================|==================|===================================
Atari 7800 Pad   | no   |  x       | Both Buttons work the sameColeco controller  | no |  x       | Second Button has no functionality
SMS Control Pad | no    |  x       | Second Button has no functionality
SMS Control Stick  | no |  x       | Second Button has no functionality
SMS SG Commander   | yes   |  no          | NES-Style SMS controller²
Genesis 3-Button   | yes   |  no          | B = fire, C = smart bomb.
Genesis 6-Button   | yes   |  no          | B = fire, C = smart bomb.
Amiga CD32 Joypad  | yes   |  no          | red = fire, blue = smart bombOmega Booster Grip | (yes?)|  (yes?³) | To be tested????????????       | ?? |  ??     | To be tested°
² The Auto Fire Adjusting Slider for Button 1 seems to be broken on my
  SG Commader, but I think the test results are still valid.
³ Conclusion drawn both from reading the Thrust 1.2 source and from
  playing the Thrust 1.8 cartridge with the SG Commander, which is
  constantly thrusting when the button is _not_ pressed.
° I assume there's a lot more controllers to test, like several other
  Coleco controllers and various third party stuff.

Note: The version of Z26 I'm using (DOS 1.58) seems to have some weird
          implementation of the booster grip behavior: When one of the grip
          keys is pressed, the highest Bit of INPT0-3 gets set, but it
          doesn't get cleared when the key is released.
 
http://www.atariage.com/forums/index.php?automodule=blog&blogid=54&showentry=2781