Galaxian hardware fue usado para hacer bootlegs de juegos conocidos
Tambien se uso el mismo hardware para Galaga y otros juegos.
Konami lo usó para Scramble y Frogger.
Technical specifications
The technical specifications for this hardware include:[1][2][3][4]
- Main CPU: Zilog Z80 @ 3.072 MHz (8-bit & 16-bit instructions @ 0.45 MIPS)
- Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel)
- GPU chipset: Namco Galaxian video hardware
- Display resolution: 256×224 (horizontal), 224×256 (vertical)
- Overscan resolution: 384×264 (horizontal), 264×384 (vertical)
- Refresh rate: 60.60606 Hz (V-sync)
- Color model: RGB
https://segaretro.org/Galaxian-based_hardware
http://www.system16.com/hardware.php?id=513
https://github.com/mamedev/mame/blob/master/src/mame/drivers/galaxian.cpp
https://github.com/mamedev/mame/tree/master/src/mame/galaxian
http://manillismo.blogspot.com/2022/06/making-8-bit-arcade-games-in-c.html
Schematics are known to exist for these games:
* Galaxian
* Moon Alien Part 2
* King and Balloon
* Moon Cresta
* Moon Shuttle
* Frogger
* Amidar
* Turtles
* Scramble
* The End
* Super Cobra
* Dark Planet
* Lost Tomb
* Dambusters
jump bug
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The Galaxian hardware was a popular arcade system board developed by Namco in the late 1970s. It powered several classic arcade games. Here is a list of games that used the Galaxian hardware:
Galaxian (1979) - The original game that the Galaxian hardware was developed for. It is a fixed shooter game where players control a spaceship and must destroy waves of attacking alien ships.
Moon Cresta (1980) - This game added a unique feature to the Galaxian hardware, allowing players to dock their spaceships to form a more powerful ship. It also introduced multiple stages and boss battles.
The End (1980) - A shooter game where players defend a planet against waves of enemy ships. It featured a distinct energy-based gameplay mechanic.
Stratovox (1980) - A vertical shooter game with speech synthesis. Players control a spaceship and must destroy enemy ships while defending their base.
Jump Bug (1981) - A platform game where players control a bug-like creature that can jump on platforms and shoot at enemies. It added a unique twist to the Galaxian hardware's capabilities.
King & Balloon (1981) - A fixed shooter game with a tower defense element. Players protect a castle from enemy balloons using cannons.
War of the Bugs (1981) - Similar to Jump Bug, this game featured platforming elements where players control a bug and must navigate levels while shooting enemies.
Omega Race (1981) - A space-themed shooter game where players control a spaceship and battle against enemy ships and asteroids.
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