Una columna de los primeros años de Analog Coputing llamada Our Game.
Enseñaba a programar Basic haciendo un juego en conjunto.
(talento en video juegos)
Una columna de los primeros años de Analog Coputing llamada Our Game.
Enseñaba a programar Basic haciendo un juego en conjunto.
Coleccion de todos los juegos de los cartridges de Trubo Soft, entre ellos Kung-fu Master.
Hecho por Dogdark.
Nuevos betas obtenidos de tapes?
No se notan grandes diferencias, pero es un gran aporte para la escena.
Lo mejor son memos de la epoca y que declaran borrar el easter egg del Tennis.
TO: Jim Romanos FROM: Ken Balthaser SUBJECT: Weekly Update DATE: 5/6/83 HIMS (DMS) - Jim Cox has reorganized the project teams for the Data Management System and the Home Budget Planner. Charlie Chell becomes project manager for the HIMS project with Sumiko Endo becoming project leader for the Home Budget Planner project. Bob Fruth moves from the HBP to the DMS. It was felt that the Technical expertise on the HIMS project was weighted too heavily on the DMS side with no proven in-depth technical expertise on the Home Budget side. HIMS (HBP) - New project leader in place. Final ERS scheduled for 5/30. GRAPH GENERATOR - First draft of the ERS was delivered this week. SWEAT TOOLS - Bug found and fixed in the Display List Editor. Documentation was dropped back in Schmidt's lap due to Pam Sexton's resignation. WE NEED A WRITER IN OUR DEPARTMENT BADLY. SUPERMAN III - The game is 99% complete. Final debugging and tweeking are underway. TENNIS - Final rev. passed off to Test on Tuesday (minus the Easter Egg). TIMEGATE - Design continues. The two reqs. for this project have been approved. An offer is being made to a programmer on Monday. SPACEWORMS OF DOOM - Work on the ERS has started. ANIMATED PUZZLE - Prototype shown to Carris - it't a HIT! He wants it shown to Shaffer and Heimbuck. Looks like we might have a new product on our hands.
Una joya de Herreraware !
"Poema" que se arma al pasar varios niveles
lo interesante que cada uno tiene una llave diferente XOR
| Level | XOR key | Message |
|---|---|---|
| 1 | 0xBB | If more than one says you are a donkey, get a saddle |
| 2 | 0xD3 | Did Eve count Adam's ribs when he came late? |
| 3 | 0x89 | Poverty is not a disgrace but nobody wants that honor |
| 4 | 0x55 | Love makes us blind, deaf, dumb, and married |
| 5 | 0x1B | Trust... but please send cash |
| 6 | 0x97 | Life is a dream, so now you go to level one |
Sprong o Pogotron juego dificil, pero muy entretenido que nunca termine.
Esta es la lista completa de cada uno de los 49 niveles
Entretenido nuevo juego de puzzle para la 2600 (cual tiene pocos de puzzle) donde hay que generar caminos y unir dos puntos del mismo color en la matriz.
Juego algo poco entendible en los 80s, pero leyendo el manual queda mas claro.
LEVEL 1: SPIDERS
LEVEL 2: MONSTER WASP
LEVEL 3: FROG RAIN
LEVEL 4: DRAGON
LEVEL 5: PHANTOM & SKELETONS
LEVEL 6: GIANT SNAKE
LEVEL 7: DEMOGORGON