jueves, 30 de noviembre de 2017
domingo, 26 de noviembre de 2017
Stella Emu fast
Una forma de acelerar la emulacion de Stella:
http://atariage.com/forums/topic/259633-testing-the-new-stella-tia-core/?p=3897701
Update (2019-01)
Ahora tiene un "Emul. speed"
In Video Settings you can set the Framerate to 300 and disable VSYNC.
http://atariage.com/forums/topic/259633-testing-the-new-stella-tia-core/?p=3897701
Update (2019-01)
Ahora tiene un "Emul. speed"
sábado, 25 de noviembre de 2017
Joust: Ready Player One
Del libro RPO, un conocido contest, lo que si nunca encontre el puntaje final:
TG currently lists 3,015,500 by Brent Coffman in the #2 spot. It was set a few years before Craig Queen (winner of the contest) moved to #1 with 4,027,800.http://atariage.com/forums/topic/271490-joust-ready-player-one/
The 3rd stage of the contest was to set a new world record in any one of the following: Pac-Man, Joust Arcade, Joust Atari 2600, Black Tiger, or Robotron 2084.
sábado, 18 de noviembre de 2017
HERO Bug video
Pude replicar el bug de nuevo.
Post orignal: http://manillismo.blogspot.cl/2010/01/hero-bug.html
Running:
UPDATE: el mismo bug es replicable en 5200
Post orignal: http://manillismo.blogspot.cl/2010/01/hero-bug.html
Running:
UPDATE: el mismo bug es replicable en 5200
Fractal Mountain
Creative Computing July 1985.
https://www.atarimagazines.com/creative/v11n7/78_3D_fractals_a_new_graph.php
Parece tener un bug el codigo de apple2.
https://www.atarimagazines.com/creative/v11n7/78_3D_fractals_a_new_graph.php
Parece tener un bug el codigo de apple2.
domingo, 5 de noviembre de 2017
viernes, 3 de noviembre de 2017
Superhop ACTION!
In May, 1987, Antic published my fractal generating program, Dot Hopper. That program used floating point arithmetic and was written in BASIC. Consequently, it was quite slow.
https://manillismo.blogspot.cl/2017/11/dot-hopper.html
https://manillismo.blogspot.cl/2017/11/dot-hopper.html